Birthright

facing a titan

the strange smell turned out to be a large number of troglodytes. oxull carefully looked around and discovered some very serious traps. the battle was long and hard fought but in the end our heroes emerged victoriously. the next room held some strange pulsating eggs. oxull moved into destroy them only to become swarmed by kruthiks. the insects continuously bit and clawed and proved to be very strong for their small size and eventually their hard shells were cracked. there was a very large door and on the other side was something that no one expected. queylanna was mixing a strange elixir but proceeded to challenge our heroes. after summoning an earth titan and a galb duhr, she escaped using a magic portal. the titan started the fight strong by grabbing and crushing khazaam damaging his enchanted armor. the titan then threw the cleric into the fighter badly damaging the two adventurers. basiliske, in a brave act, took extra time to focus a ranged attack and discovered a weak spot on the titan. the fight was grueling but in the end all of the adventurers exploited the titans weakness and he crumbled before them. an inspection of queylannas lab revealed a portal seed and an evil recipe to control the will of people. sensing that the potion may have been used on the unsuspecting people of winterhaven, our group wondered what queylannas endgame might be. a quick toss of a portal seed opened an escape from these dark tunnels but dropped our heroes in the middle of the forest. looking for their next move, the group was jumped and knocked unconscious…

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A Step in the Right Direction

After recovering from the brutal attacks the day before, the group decided to cross the quick moing river to see what was through the tunnel on the opposite side. They stumbled into a small room full of the undead. A ghostly possession took control of the weak minded Oxull causing him to attack his bewildered allies. The outcome was looking grim till the ever faithful cleric stepped in with a prayer to Kord to turn the undead which eliminated most of the ghoulish zombies. Pressing onward through the tunnels a trap was triggered that sent a wave of spikes shooting up behind them and they nervously blazed the trail through the unknown caverns. Just when they thought they were safe from that trap, another was accidentally triggered releasing a large rolling stone barrelling towards them. The 2 battle hardened warriors were able to dive to safety but alas, the poor cleric was crushed into the wall. Fearing the worst, they pulled his lifeless body out from the massive stone and were able to revive him after a small struggle. They pressed onward and stumbled into a large temple full large humans and tricky mages. Our fearless heros were able to shut down the devilish ceremonies in the temple, but as they appraoched the final enemy she screams “for ”/campaign/4597/wikis/orcus" class=“wiki-page-link”>Orcus!!!" and quickly took her own life. Our adventurers then destroyed the sacrafices that were set out to the idols then destroyed the stone statues leaving the temple in complete disorder. After exiting, they were attacked by some large eyeless worms known as Gricks. The tactical worms put up a strong fight but were eventually dispatched with the help of Oxull who grabbed one and through it into the fast moving river. As they look to the next tunnel, a strange smell emerges…

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Undoing the Damage

All the wandering around finally caught up to the heroes when they wandered into a couple of darkened tunnels and had some runins with the local wildlife. Already weary from being lost the group engaged a few troglodytes in the narrow hallways of the underdark only to discover a dead end. Khazum invoked the Hand of Fate Ritual which helped them progress further but the adventurers stayed lost and ran into a few ettercap warriors. Fending off the webspinning of the humanoid spiders the group eventually found their way back to the waterfall. Investigating a hidden tunnel behind the falls, an over zealous and weakened Oxull, busts open an old chest only to discover the guardian of the chest, a large enchanted bear trap, had a vicious bite. A mighty blow inspired by Kord dropped some rubble and a choker down from the ceiling. Things started looking bad real fast. A little glimmer of hope appeared when the choker died but it quickly fizzled out when Oxull fell bloody and dying. After a long struggle without their mighty fighter the enchanted trap busted apart and even though he struggled, Khazum was able to stabilize his valiant ally. the group decided it best to take a long overdo rest before pressing onward in these mysterious and dangerous caverns known as the Underdark.

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vampire army

after waking up to find Rufus and Pariah gone missing along with their map of the Underdark, the group was a little shaky. they decided to just suck it up and press forward. they discovered a path that looked like someone had made an effort to close it off. the group was a little to curious to explore and stumbled into a trap which they were able to escape. they then discovered an old decomposed body that was carrying a letter that was 100 years old and were shocked by what it read. It was addressed to a man named Faram and from Carawynn. it told how she was attacked by her brother in law and turned into a vampire. to cure it she needed the fang of her assailant, Farams brother Althonon. a little in shock the adventurers entered the tomb of Althonon which is heavily guarded by a vampire army, but eventually reach the coffin of the vampire lord. a large battle ensued and Oxull found how dominating a vampire can be but it was Basiliske that almost tasted death. once Althonon was killed, Oxull ripped the vampire’s fang out with his bare hands and the group pressed onward.

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Wandering Aimlessly in the Underdark

the group discovered an old friend back at the waterfall. Pariah the warlock joined their quest to stop this slave trade and maybe put unearth more about this caonspiracy. Choosing to wander the dark tunnels once more, the group encountered a large group of troglodytes and a human guard patrol. They then stumbled upon a group of drow clearing a tunnel. the adventurers chose to leave without engaging the work crew, but found themselves in a fight with two drow archers and a drow warrior. The drow quickly pounced on rufus who had left the drow goddess Lolth. rethinking their tactics however, the archers introduced Basiliske to the lolth touched poison of their arrows and managed to knock him unconscious for most of the fight. With their warlord down for the count, the group struggled to overcome the dark fey but in the end were victorious.

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the underdark

the group found a jungle temple that had a waterfall pouring through a hole in the floor. they decided to descend into the hole and found themselves in the underdark. choosing to wander aimlessly through the tunnels they found themselves facing off against an array of enemies: goblins troglodytes chokers. the worst proved to be a mysterious gel that devoured them. with only a couple of hit points left khazum was staring absolute death inn the eye, but a brave young fighter ran to his rescue. oxull the fighter reached into the gel and pulled the corpse of his fallen cleric out and was sucked into the gelatinous form. his sacrafice allowed the cleric to be healed by the rougue. eventually they managed to run away from the slow moving goo but found themselves back where they started…next to the waterfall.

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new developments

Our adventurers had gained the respect of the townsfolk of Winterhaven. Avery had been gone for several days, and the group was ready to leave the town. He finally showed up and had a job for the heroes. A dwarf named Zark needed help loading a shipment late at night. When he arrived, he left them to load his boat while he made a delivery. They accidentally dropped one of the crates and discovered that children were inside and that Zark was running a slave trade, but when he was confronted he slit his own throat. After freeing the children, the group boarded his boat and found a map to a village called Najarra. Rufus took the helm but the task proved to be too much and eventually he crashed the boat. Our heroes were attacked by some very territorial sahaguin. The sea creatures proved to be too much for the group and Rufus eventually died but was resurrected by Khazum Lightbeard who had obtained a rod of ressurection earlier. Sadly, Khazum was killed resurrecting the rogue. The group was forced to swim for shore pulling the body of the brave dwarf. Once on shore, the group pledged their alleigance to Khazum’s diety, Kord, in hopes that their devotion would revive Khazum’s dead body. Miraculously, it did. The group found themselves on the shore by Najarra and led a victorious fight in Kords name against the village’s inhabitants, but left none alive for questioning.

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A Little P.R. part 3

the group explored the bottom half of a staircase where they heard some screaming. the screams were coming from a young girl, who proved to be Lilly, that was chained to an altar that was surrounded by Orcus occultists. After a long draining battle that nearly killed the entire party our heroes emerged victorious. now with a little girl to protect the set out to explore the rest of the dungeon. The next door revealed a spiral staircase that descended further into the caverns. Upon stepping on it, the stairs collapsed and dropped one member into a pit of acid. As he burned he saw a robe that was still intact grabbed it and climbed out. The next hallway led to room where the adventurers saw their foe Irontooth who reeased a group of slaves. Another large battle ensued and the group found themselves in charge of a large group of slave children. Returning to Winterhaven, the group was greeted by smiling parents happy to see their children home safely. After selling some equipment, buying some new gear, and making an enemy of a local store owner the group decided to go back and fight the dragon that the ran away from previously. This time the adventurers were shocked to see the dragon bow before them in the prescence of the robe from the acid pit. The robe also released the lock on a treasure chest which contained some gold and a magic orb. They returned to Winterhaven to rest and await their next job.

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A Little P. R. part 2

Unable to attack the group across the chasm from them, the adventurers enter the door to their left. A large room lies brfore them and to the right is a wall where the stalactites and stalagmites have grown together creating a natural barred wall. An orc charges towards the adventurers passing by that wall and a large black claw reaches out and pulls him into the darkness. After defeating a large number of enemies our heroes moved forward into the next room which is just a small antechamber with a door on the far wall and a small tunnel to the left. Exploration of the tunnel led to the discovery of a leather sack containing 10 gold pieces and the sack proved to be a bag of holding. Entering the next room, the group finds two guarded doors and the next battle ensued. Entering the larger of the two doors, the explorers find themselves on the other side of the stalactite wall with whatever creature pulled the orc into the darkness. The creature is identified as a young black dragon native to the Shadowfell which made it an odd discovery in these caverns. The dragon was guarding a heavily fortified treasure chest. The dragon quickly proved to be too much for the heroes and they were forced to retreat. After barring the door to the dragon’s chamber, the group decided to set up camp for the night and continue their adventure in the morning.

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A Little P. R. (part 1)

The group enters the gates of Winterhaven and recieve a very cold welcome from the townsfolk. The adventurers decide to visit The Thirsty Puppy, the town’s only tavern. Once inside they receive another cold shoulder from Barrythe owner but meet a very friendly man with four fingers named Avery. He is an advertiser and offers to help them build trust with the locals. Avery explains that recently the town has been continually terrorized and ransacked by a group a small army of miscellaneous creatures led by a mysterious thug the locals call Irontooth. Avery offers to get the adventurers their first job for free but then says he will charge 10 gold pieces everytime he gets them work. The group agrees and Avery immeadiately goes over and talks in private with Barry. Avery returns and tells them that Barry’s daughter Lilly was taken during the last raid and that if they can bring her back safely, Barry will give them the room above the bar free of charge for as long as they want. Avery tells them the bandits were last seen heading west and that there is an abandoned fotress there called Winterkeep, left over from the Decade Wars. The group heads there and discovers a door that leads under the foundation of the ruined keep. After some exploration, they discover a large door that is locked so they set out to find the key. Their exploration yields some treasure in the form of some enchanted armor and eventually the key. They unlock the large door and enter a large cavern with a giant chasm in the middle. On the other side of the chasm, they see four people together. One of the figures is an orc wearing a helmet with a chinguard that has large fangs on it the group figures this is Irontooth. The second person is a bald man wearing religious robes that have a picture of a cross with a heart in the background. He hands a bag to a lady wearing dark robes bearing a tattoo of a skull with ram horns on her face. She stands next to a small child with the same tattoo. The group realizes that the woman is Queylanna and the child is Alaan. Before the adventurers can act, Queylanna creates a portal and she and the boy enter it and disappear. The monk walks over to a door that glows and rumbles then opens he exits and the door slams shut behind him. Irontooth turns and exits the room through a door at the back. Seeing no way across the chasm, the group heads toward the only other door on their side of the gorge. They believe there is a much larger conspiracy going on but are unsure of the details at this point.

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